About
I start every project the same way: thinking about the narrative. Before any technology is decided, before any tool is opened, I'm thinking about how the user journey unfolds, where the key moments are, how the audience moves through them, what creates the connection between the experience and the person going through it.
I work closely with the team: drafting space maps, building 3D previsualisations, developing moodboards, storyboarding key moments so clients can feel what we are building together. Once a concept is approved, I fill the gaps wherever they are: Figma wireframes, animatics, video editing, pipeline and sprint planning. I try to be as hands-on as possible, and I believe in fostering a work environment where everyone has a voice and owns their part of the project.
My background spans motion graphics, 3D, and VFX Supervision before moving into Creative Direction. That means I can have a real conversation with a production team about scope and timelines, and speak to artists and studios in their own language.
If you're working on something at the intersection of physical and digital, or something you haven't quite figured out how to make yet, let's talk.

Awards
Clio Awards
5 x Gold
3 x Silver
1 x Bronze
AdAge
1 x Winner
One Show
1 x Gold
1 x Silver
2 x Bronze
Drum Awards
1 x Winner
Art Directors Club
2 x Gold
1 x Silver
Campaign Awards
1 x Winner
Cannes Lions
5 x Shortlist
Shorty Awards
3 x Gold
Webby Awards
3 x Winner
1 x People's Voice
FWA Awards
5 x FWA of the day
Jury Role
FWA Jury Member since 2021
How I work

Narrative first
Every project starts with the story. Before any technology is decided or any tool is opened: how does this experience unfold? What are the key moments, where does it create connection, where does it demand attention?
Defining the user experience
How does someone move through this? What do they feel at each moment, what decisions do they make?
This is where the journey gets defined: physically, digitally, or both.

Closing the gaps
Pipeline planning, sprint structure, team organisation, UX detail, technical scoping. The connective tissue between concept and delivery.

Establishing the visual language
Moodboards, art direction references, colour, tone, and atmosphere. The visual decisions that will inform everything that follows.
Explaining Through Visualization
Pre-vis, animatics, storyboards, prototypes, interaction flows.
The form changes depending on the project: a storyboard for a film experience, a Figma flow for a digital product, a 3D walkthrough for a physical installation.
The goal is always the same: make the team and the client feel it before it is built.

Hands-on through delivery
Active involvement from the first creative conversation to the final output — regardless of format or platform.
Zlaten del Castillo
Creative Director
London, UK
Brussels, Belgium
Available globally
All work shown with permission. All rights belong to the respective clients and production companies.